From the start, you choose your character's name, gender, race and other physical details, and as you gain experience, you can upgrade your skills in seven categories: strength, perception, endurance, charisma, intelligence, agility and luck. Likewise, no two "Fallout 4" protagonists will be the same. For example, I spent hours engaged in the seemingly tangential task of helping androids escape to freedom - only to discover that those so-called "synths" were central to the core mystery. I can't imagine any two people choosing the same path through this world. That's where the joy of a sprawling role-playing game such as "Fallout 4" comes in. Everyone you meet wants something, and every abandoned building in the Boston area seems to harbor secrets. You also meet dozens of individual fighters, busybodies and hustlers, some of whom will join your mission. The search for that missing infant leads to encounters with different factions that have taken root across Massachusetts, such as the militaristic Brotherhood of Steel, the cultish Children of Atom and the freedom-fighting Railroad. When you defrost some 200 years later, your spouse is dead and your child is gone. You, your spouse and your baby make it to a fallout shelter, where you're placed in cryogenic suspension. "Fallout 4" (Bethesda Softworks, for the Xbox One, PlayStation 4, PC, $59.95) begins with bombs dropping over the Boston area, some time in the 1950s. It's all presided over by Vault Boy, an unflappable animated mascot who responds to any tragedy (like, say, getting his foot blown off) with a smile and a thumbs-up. Unless you wake up in the world of "Fallout." Sure, there are feral ghouls and giant scorpions all over the place, but there are also wisecracking robots and sarcastic mutants who don't let a little radiation get them down. And whether it's brought about by nuclear war, global warming or a zombie virus, you can be sure of one thing: Life afterward is going to be a bummer.
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